Raids and Mymics
From the Polandball Go Wiki
A raid is a climb through floors of Mymics, the game's monsters, that ends on a boss. The game also calls raids dungeons, and you start one from the Kiosk menu. Most items in the game come out of a raid, and raids are the only mode where the effect text printed on an item actually does anything.
1 How a raid is laid out#
An ordinary raid has six floors, with the boss waiting on floor 6. The floors before it are filled with smaller Mymics: Regulars on the early floors and Elites further up. In a 1★ raid, floors 1 and 2 hold Regulars such as Shermie, Frazzle and Detektiv, floor 3 brings a low-level Elite like Almaz or Siraj, floor 4 more Regulars, and floor 5 a tougher Elite such as Iris or Sunflower. Then the boss.
Tutor raids, added in update 5.0, are shorter. They have four floors, with a Tutor boss on floor 4.
The boss a lobby is built around is its lobby boss. A 1★ lobby for Novoxia ends on Novoxia, and a 3★ lobby for Luna ends on Luna. Raid levels goes through what each level holds, floor by floor.
2 Solo or Team Up#
You can raid alone or open a Team Up lobby for up to four raiders. Going in costs a Dungeon Pass, and joining a lobby from far away also takes a Remote Raid Pass.
A Mymic's HP doesn't grow with the party. Luna has 300,000 HP whether one player is hitting her or four, so a full lobby brings four rosters to the same pool of HP.
3 Exhaust#
Each raider brings their top 30 balls and can field up to five of them on a floor. A ball attacks once and is then exhausted for the rest of the raid. A ball you didn't field on a floor is still fresh on the next one, so most raid planning comes down to spending weak balls on easy floors and keeping your best for the boss.
Some items and effects bring a ball back, which the game calls unexhausting. Sandspire Crown reads "On hit: Unexhaust 2 random Polbies (once per floor)". Some bosses push the other way. Frogi's Judgment adds a stack whenever a ball above 8,000 CP attacks it, and at 5 stacks it exhausts every ball you have left. Exhaust and unexhaust lists both sides.
4 Multis and Ults#
On top of normal attacks, each raider gets three Multis and Ults in total for the whole raid, not per floor.
- A Multi hits three random living Mymics, or all of them if three or fewer are left. It hits softer than a normal attack. The penalty depends on the ball's Multiattack orb track: the game shows 22% at level 6 and 17% at level 7. Figures for the other levels haven't been confirmed.
- An Ult hits one Mymic hard. The game doesn't publish how hard.
A few items change the math. Vinewrapped Scythe reads "Multi-attacks deal 3x damage", and Cursed Tablet reads "Gain 3 Ultimate Attacks". Some bosses care which you use: Vertexia's Visceral Slash is reset by a Multi, and Kivalaian's Black Hole punishes two Ultimates in a row.
5 What makes a hit bigger#
A raid hit grows with the ball's CP, its type matchup against the Mymic and its item. The ball attacks with its primary typing, so a ball typed Fire and Ice attacks with whichever of the two is its primary. A type that is strong against both of a Mymic's types hits much harder than one that is strong against only one. Types and matchups has the chart.
The Attack orb track adds a Basic Attack bonus in raids of 5% per level, up to 50% at level 10. An item adds its attack number to the hit, typed by the item's resonance. Mymics also carry a hidden resistance value in the game's data, though what it does to damage isn't known, and some are immune to a type outright. The Elite Ithilia and the 3★ boss Vertexia both have Flight, which reads Immune to "Mountain" attacks. The game doesn't publish its raid damage formula, so exact hit sizes aren't known.
6 Item effects only work here#
Raids are the one place an item's effect line applies. In PvP and alliance wars, an item counts only through its attack and defense numbers.
A-2000 has 0 attack and 0 defense and exists for one line, "Execute Mymics below 5% HP". Blade of Eternal Radiance reads "Resonance deals 10x damage to Bosses". Arachnid Claws poisons its target and splits it in two. Item effects explains the trigger words, and Status effects covers the stacks items put on Mymics.
7 Mymic ranks#
Each Mymic is a Regular, an Elite or a Boss. Elites are not bosses, even when they guard a floor alone: Acee and Backfox on a Tutor raid's floor 3, the Elite N-Balls such as Elite 2-Ball, and Primal Almaz and Primal Siraj are all Elites. Tomcute and Chistripe are Regulars. The five Tutors are the only new bosses that update 5.0 added. Mymic ranks has the details.
8 Bosses with a twist#
Several 3★ bosses do far more than soak damage. Beating Frogi, Mud, Lotzie or Luna spawns a Vengeful form of one of the other three. Vertexia, Xterial and Kivalaian are fought together as one encounter. Nergal, The Conqueror has 8,000,000 HP and a trait that can lose you the raid, and The Shrimp starts with 10,000 HP before rising again with 650,000. Special bosses covers each one, and Tutor raids covers the beginner level.
9 Drops#
Each Mymic kill gives every raider in the party their own chance at that Mymic's drops. Who lands the last hit doesn't matter, and more kills of a Mymic mean more chances. The app doesn't show drop chances, though the game's Atlas website lists one per kill for each Mymic's drops. Drops and drop rates explains how the odds add up over many kills.
Most of what a raid pays out is currencies and Prestige Fragments. Equipment is the rare part.
10 On polbielytics#
- Raids lists every boss by level with its types, the types to bring and its drops.
- Vengeful bosses has the four Vengeful forms.
- Each Mymic has its own page with its effects and drops, like Frogi.







