Spoils
From the Polandball Go Wiki
Spoils are bonuses your team wins in a World Rift. Once your team has a Spoil, it lasts for the rest of the run.
1 When you vote#
- Duos vote at the start of floor 3, once the duo floors are done.
- Squads vote at the start of floor 5, once the squad floors are done.
Each vote deals your team a hand of cards to choose from. A cleaner clear deals more cards, so finishing a phase with Polbies and time to spare gives you more choice.
2 Spoils add up#
Spoils add up as teams merge. When two duos join into a squad, the squad keeps every Spoil both duos won. When the squads join into the coalition for the last floors, the coalition keeps all of them.
3 Rarities and kinds#
Every Spoil has one of three rarities: Common, Uncommon or Rare. Every Spoil is also one of three kinds: Military, Economy or Diplomacy.
4 Known Spoils#
- Final Push (Common): more damage against a Mymic below half HP.
- War Chest (Uncommon): +1 Ultimate for everyone for the rest of the World Rift.
- Field Hospital (Uncommon): once per floor, when you run out of Polbies, one comes back.
- Big Red Button (Rare): your squad's first Ultimate on each floor deals triple damage.
- Conscription (Rare): 6 Polbies per floor instead of 5.
The full list of Spoils isn't known yet, and the game hasn't said which kind each of these is.
5 Spoils and the Gambit#
One choice in the final vote, Scorched Sky, switches every Spoil off for the final fight. See The Gambit.


