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Territories

From the Polandball Go Wiki

Territory is the part of Polandball Go played on the real-world map. The map is divided into squares, and players hold squares by walking onto them, claiming them with tokens and winning them in battle. Since patch 5.0, "Capitals & Cities", released on October 15, 2026, all of a player's squares form a single Land built around a Capital.

This page covers the ground itself and how land changes hands. Settlements, guards, cities and sieges have their own page, Lands, Capitals and sieges.

1 Before 5.0#

Territory used to be a scatter of separate squares, sometimes called cells. Walking onto a free square claimed it, and a player could place a defender on a square they held. The leaderboards counted territories per player and per alliance, with regional boards for Global, North West, North East, South West and South East.

Patch 5.0 replaced the scatter with one Land per player. Existing territory was converted automatically, with 72 hours of Founding Peace for every Land and one free Capital move for each player; the details are on Lands, Capitals and sieges. Territory fights need app version 5.0 or later.

2 The ground#

Every settlement controls the ground around it, called its Reach. How strongly a square is defended depends on where it sits:

  • Heartland: the 3×3 block around a settlement's seat. The garrison fights here at full strength.
  • Frontier: the rest of the settlement's Reach. The garrison fights at 85%.
  • Wilds: everything outside every Reach. A square in the Wilds is held by a single Militia defender at 70%.

The size of a Reach grows with the settlement's tier, from 3 at a Hamlet to 10 at an Imperial City. The full table is on Lands, Capitals and sieges.

3 Four ways to take land#

Walking. Walk onto a free square and it's yours. This is automatic, and it can be turned off in the settings.

Remote claim. Spend a Conquest Token to claim a free square next to your land without going there.

In-person attack. Attack another player's square while you're there. It's a duel to 3 KOs, like a PvP duel, and Auto-battle is allowed. Winning takes a block of land around the square, not just the square.

Raid. Spend a Conquest Token to attack a square from anywhere. A Raid can't target a seat, and a win takes only the square you hit.

Attacking a settlement's seat is a different kind of fight, a siege, with waves of guards. Sieges are covered on the Lands page.

4 Spoils of an attack#

How much land an in-person win takes depends on where the square sits and on how cleanly you won:

  • Where it sits: the farther out the square, the more a win can take, up to 9 squares in a Heartland, 25 in a Frontier and 49 in the Wilds.
  • How cleanly: a clean win, losing at most one ball, takes the most; a close win, or a win on Auto-battle, takes one ring less.

Two more rules apply:

  • After a loss you can try again in 30 minutes.
  • After 5 wins against the same player in one day, further wins take only the square you fought over.

5 Inactive players#

A player who has been away for 14 days has their land defended by Militia alone. After 30 days away, their land becomes Wilds.

6 Influence and growth#

Land is also how a player grows. Settlements climb tiers by holding enough squares and spending enough Influence, and a Capital boosts its owner's Influence by up to 25%. Clearing the last wave of a siege pays 500 Influence. The numbers for every tier are on Lands, Capitals and sieges, and Influence itself is on Currencies, shops and events.

7 How captures are recorded#

The game publishes land changes in a public feed with four methods:

  • capture: walking onto a square, claiming one remotely or winning an in-person attack. The game merged these three into one on October 22, 2026.
  • raid: a Conquest Token raid.
  • siege: land taken in a siege.
  • admin: the game itself moving a square.

The feed runs 24 hours behind and its times are rounded to the hour. Since October 22 it no longer says which square changed hands.

8 On polbielytics#

Territory squares are real places, and in-person play means a player was physically there. polbielytics never shows where any player is, has been or holds land, at any precision. The Territory page shows which alliances are gaining and losing ground and how they take it, as totals by alliance. Fronts and attacks are by alliance too. Lands, Capitals and settlements are discussed here only as rules, never as who holds what.

See also Alliances and the patch timeline.

9 See also#

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