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Angelic Blade and Divine Halo exploit

From the Polandball Go Wiki

In early October 2026, a handful of players found that two items, Angelic Blade and Divine Halo, fed each other in a way that kept their balls unexhausted almost without end. The developer, Sharp, covered it on YouTube on October 7, 2026, in a video called "8 players BROKE my game and never told me... (OP STRAT)", and said it would have to be nerfed.

1 The items#

Angelic Blade (✦✦✦) reads "On hit: Apply 2 stacks of Light Seeker (once per floor)." Light Seeker gains a stack each time the Mymic is hit by a Light attack. When a third stack would be added, the stacks reset to zero and a random ball in the raid is unexhausted.

Divine Halo (✦✦) reads "On hit: Apply Splinter." Splinter makes the next attack strike a second time for 50% damage. At the time, Divine Halo had Light resonance.

2 How it worked#

Angelic Blade put Light Seeker on the Mymic. From then on, every hit from Divine Halo was a Light attack, and Splinter gave it an extra hit on top. Each of those hits added a stack, and every third stack unexhausted another ball. With enough Light hits landing, the team kept getting balls back faster than they used them up.

Players ran it against Locus, a Wind and Shadow Elite. Locus has Disperse, which splits the damage it takes across every Mymic on the floor.

3 The fix#

Shortly before patch 5.0, Divine Halo's resonance changed from Light to Faith. Its hits stopped counting as Light attacks, so they no longer built Light Seeker stacks, and the loop broke. There was no patch note for it. Players who used the exploit were given 10,000 Clay.

4 The video#

Sharp's video, "8 players BROKE my game and never told me... (OP STRAT)", came out on October 7, 2026: https://www.youtube.com/watch?v=d7m_KISfR7w

See Items, tiers and resonance for how item effects work.

5 See also#

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